Tuesday, October 19, 2010
Wednesday, October 13, 2010
Saturday, October 2, 2010
Friday, October 1, 2010
Thursday, September 23, 2010
where im at
Well... i havent posted for a little while... thats not to say i havent been working! juggling Semi permanent (WHICH WAS AWESOME) as well as exhibition stuff, ive managed to render out the final scene, ready for compositing. Rig, Blend shapes, adjust textures, Paint weights, rig mouth features, and start texturing the interior of the shack. I am now working on teh blocking phase, and hopefully be on teh second pass of character animation by the end of teh holidays..
here is a character test render, in the scene... im finalizing the HAIR so that the action can easily be seen
here is a character test render, in the scene... im finalizing the HAIR so that the action can easily be seen

Sunday, September 12, 2010
Shack Interior
Saturday, September 11, 2010
atom test
Sunday, September 5, 2010
Monday, August 30, 2010
Sunday, August 29, 2010
Wednesday, August 25, 2010
character Modle Low Poly
Monday, August 23, 2010
things due next class
ok, so i havent posted here for a lil while,
Next week i have a presentation, i promise myself and this blog that ill have my characters body fully modeled ad ready to go! whilst i have a lot to show the class, i still have a fair ways to go, to make this thing a reality.
Next week i have a presentation, i promise myself and this blog that ill have my characters body fully modeled ad ready to go! whilst i have a lot to show the class, i still have a fair ways to go, to make this thing a reality.
Sunday, August 8, 2010
animatic with draft 1 of sound
this is only V1 of the sound, there is still lots of tweaking to do
sound design by daniel pennefather
Wednesday, July 21, 2010
Thursday, July 15, 2010


canyon terrain modeled by myself, this is only at it is 2nd stage will have a different e look by the end.. more matt and stylized in the texture.
The nuclear explosion was moddelled by me, with help from David Guica and a very very good Blender tutorial! the blast is only at its 1st stage as well, and will be getting similar treatment to the canyon to fit in with the overall asthetic
Monday, July 12, 2010
head preview
Wednesday, June 30, 2010
heads pretty much modelled
well the head is pretty much modelled... ive broken up the UV's so that its technically ready for texture mapping and all that jazz! i experimented with aggin "fur" for the eye brows, but will have to confer with trinh to see if she knows a better way... it is not a vital thing, more just a whim on my part, as the eye brows ARE MOSTLY blocked by the huge glasses
Wednesday, June 23, 2010
Wednesday, May 12, 2010
Sound Design
I have been in talks with Brisbane (upcoming) sound designer Daniel Pennefather, who has agreed to make a 2-3 min backing track for my animation as well as help with Foley FX
no good animation is complete without proper sound! :-)
no good animation is complete without proper sound! :-)
Tuesday, May 11, 2010
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